Loris
Olivier

CuriosityDiscernmentIngenuityConviction

Understand what matters.Build it all the way through.

Curiosity drives my work, from understanding people through UX research to exploring ideas through code. That same drive led me to build my own fab lab—a place to experiment, prototype, and learn by making. The most rewarding part is turning a new understanding into something tangible and useful.

Product designer & frontend engineer

I design products where uses, disciplines and technology get complex. I connect research, strategy, design, AI and development into a shared product vision, and I carry it all the way to production.

In numbers

8+Years

Designing and shipping digital products, from research to production.

3Scientific platforms

Product design and frontend across SBO, Fusion and Nexus.

1,200+Virtual labs

Created on the Open Brain Platform in 18 months.

36,000+PartOf users

Across 3 cantons and 52 communes.

1,563+Paying customers

For LO-OL, the type studio I run with my wife.

20Type families

Designed and released with LO-OL.

01

What I do

Keep the complexity that matters. Structure it. Remove the rest.

Where complexity lives

My work starts before the interface: understanding a domain well enough to decide which complexity to keep, structure or remove.

Science

Some data, distinctions and practices are essential. Design has to make that complexity usable without impoverishing the science.

  • Open Brain Platform
  • Nexus Fusion
  • Swiss Brain Observatory
Civic & local services

A local platform has to give people a daily reason to use it, starting from their needs rather than the institution's.

  • PartOf
Business & creative tools

A product's structure should match how people actually work, instead of forcing them into a generic model.

  • LO-OL
  • TypeAround
  • Minas
  • NewStradamus
Typical situations

Expert users with very different needs in one platform Features requested with contradictory logics Products shaped by their technical history rather than their use Fragmented workflows, data or tools Interfaces too heavy to understand or adopt A gap between design intent and the shipped product

02

How I work

From strategy to code, the same thread: understand first, then make it tangible.

My process

Strategy

Journey maps, user profiles with their problems, likes and opportunities, and Business Model and Value Model canvases.

UX plan

Stakeholder meetings, shared hypotheses, a research map of what to learn and what stays out of scope, and a common base of existing data.

User research

One-to-one interviews, co-created prototypes, card sorting, surveys, field observation, and quantitative analysis, manual or AI-assisted.

UX

Wireframes and low-fidelity prototypes, then interactive mid- and high-fidelity prototypes, with accessibility and a shared vocabulary throughout.

UI & development

Product screens, type systems, iconography, design systems, micro-interactions and motion, then frontend in React, Vue, Svelte or plain JavaScript, and backends when needed.

Branding

Typefaces, brand guidelines, and digital guidelines covering iconography, photography, typography and motion.

03

Why it works

Curiosity about people, rigour about the product.

Depth, then delivery

I go deep into the domain, the uses and the technical constraints, until I can question the product itself. Then I turn that understanding into concrete decisions through research, prototyping, design and implementation. Scientific platforms taught me to preserve useful complexity; writing frontend code lets me follow its consequences all the way into the shipped product.

Side Projects

01Printing and calligraphy

Beyond the screen, I have spent years working with my hands. In 2010, I built a small silkscreen printing workshop and began exploring different printing techniques. Calligraphy became a foundation for much of that work. I created large-format prints, built custom tools to shape letters by hand, and pushed typography beyond the flat surface of the page. What mattered was not only the final form, but the physical act of making.

02Letters in three dimensions

That search gradually moved into materials and space. Over the years, I have worked with CNC machines, wood, concrete, and ceramics to turn letters into three-dimensional objects. I like the tension between precision and imperfection — between structure and gesture. Alongside these larger pieces, I also carve manually into rubber, wax, and wood, producing lettering, illustrations, and engraved forms that carry the trace of the hand.

03Tools for other designers

Typography also led me toward building tools for others. I launched a platform called TypeAround to help Korean type foundries and independent designers create online stores and interactive spaces to showcase and test their typefaces. More than sixteen studios joined the platform, and it continues to grow through new features, collaborations, and contributions from independent designers.

04Home FabLab

At home, I run a small fab lab: three 3D printers, two laser cutters, a traditional printing press, two silkscreen tables, a vinyl cutter, two pen plotters, woodworking tools, and silicone and epoxy moulding. It is where ideas become objects: I prototype, cut, print, plot and cast, and build the tools I need along the way.